![]() Mages must craft or purchase mana potions if they wish to use high-mana cost weapons for extended periods of time. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mage - The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. Ranged users must gather materials to craft ammunition, but this is not a significant drawback. Ranger - The ranged class is a powerful bossing class with very high single-target damage output, and can attack from a long range. Melee - The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS. This is a guide that will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized in order to efficiently succeed. The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. This guide was last updated for version 2.0.0.002. The mod's developer made whips to allow summoners to attack enemies without having to use other weapons and getting the Calamity summon damage penalty.Ģ.7 Reduced the DPS of all whips and increased their summon tag values, whips can no longer attack through walls.Ģ.6 Reduced the damage of all hardmode whips by 15%, and added multihit penalty to all whips.Ģ.4 Overhauled again, functions like 1.4 whips, and resprited the original 20 whips.ġ.5: Rebalanced the late-game whips, and resprited most whip projectiles to be smaller.ġ.3: Improved the summon tag system, added special abilities to some whips.ġ.2: Overhauled, functions like the solar eruption.This means the page will walk you through a specific task, strategy, or enemy/ boss fight. Greatly increases the range and speed of the Firecracker Increases whip range, whip damage, and melee speed by 12% Launches 2 whips above and below your main whip ![]() ![]() Launches 2 spectral whips above and below your main whip Increases whip range by 16%, whip damage by 12%, and melee speed by 10% ![]() Melee and Whip attacks now inflict Shadowflame Launches 2 crystal whips above and below your main whip Crafted at Mythril Anvil / Orichalcum Anvil.Increases whip damage by 15% but reduces whip range by 15% Increases whip range by 15% but reduces whip damage by 15% Crafted at Tinkerer's Workshop at a graveyard biome.Launches 2 vine whips above and below your main whip Reduces enemy defense by 30 and releases shell shards on minion hitsįound in Ivy Chests, Jungle Crates, and Bramble Crates Whips can have the same modifiers as swords. Minion critical chance depends on the whip. Some whips do not have summon tag, instead they have summon crit which allows minions to do critical hits. When an enemy has been hit with a whip, any minions the player has summoned will target that enemy, much like when right-clicking an enemy with a summoning weapon. Whips swing in an arcing motion and produce a unique sound, and deal summon damage to enemies, they boost minion damage by their summon tag damage number.
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